Princess Catwalk Magazine
Design three separate cover looks for a magazine photo shoot, each complete with accessories and shoes.

Three looks, one shoot, and the magazine wants a model who can carry a distinctive attire on the cover. That brief is more useful than it sounds: covers are cropped tight and printed small, so a look that depends on fine detail is wasted here while a strong silhouette survives.
Building three in a row is what makes the game work. The first is easy, the second is fine, and the third is where you discover you have used your best ideas — which is exactly the constraint that forces a genuinely different direction rather than a variation.
Shoes are called out explicitly in the game’s own brief and are worth the attention, because a mismatched pair is the fastest way to make an otherwise finished cover look thrown together.
Controls
Build each of the three looks in turn from the gown, accessory and shoe rows.
How to Play
- Build the first look around the strongest gown in the rows.
- For the second, deliberately avoid the shape you just used.
- For the third, change the colour family entirely.
- Match the shoes to each look separately rather than reusing one pair.
Tips & Tricks
Save your favourite gown for the third look. Spending it first leaves the last cover as a leftover, and three covers are judged as a set rather than one at a time.
Frequently Asked Questions
How many looks do I create?
Three, each built as a separate cover with its own accessories and shoes.
Do the shoes matter?
Yes — they are a separate row and a mismatched pair is the most visible way a finished cover falls apart.