Korean Supermodel Makeup
Play makeup artist and stylist for a runway model: cosmetics, hairstyle, accessories and a final photo.

DL-studio built this around a specific job rather than a generic wardrobe. You are the makeup artist and stylist for a model whose career started on the runway at sixteen, and the game’s own backstory makes a point of the striking red hair that got her noticed — which is a hint about how the styling is meant to go.
Cosmetics come first and carry the session. The product rows are broad enough to build anything from editorial to natural, and because the final step is a photograph, intensity has to be judged against a camera rather than against a room.
Accessories are the last layer and they are treated as styling rather than jewellery — the kind of pieces a stylist adds to make a shot work. Getting the hair, the face and one accessory to agree is the whole exercise, and it is short enough to run several times.
Controls
Apply cosmetics from the product rows, then set hair and accessories before the photo.
How to Play
- Set the hairstyle first — it decides how loud the face can be.
- Build makeup in layers, checking intensity against the photo frame.
- Add one accessory, not three.
- Take the photo and rebuild if the face disappears at small size.
Tips & Tricks
Judge the makeup at photo size, not at full size. Editorial looks that read as bold in the editor often flatten in the final shot, and the only way to know is to take it and look.
Frequently Asked Questions
What is the goal of this game?
Styling a runway model as her makeup artist and stylist, ending in a photo of the finished look.
Does the hairstyle come before the makeup here?
It should. The hair is set first because it determines how much intensity the face can carry into the final photo.